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Review

Review

1 Project

Review

Review

1 Project

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Inside the Build

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Client:

Sprinta

Role:

Design Engineering

Year:

2026

Work Image
Why This Exists

Sprinta was created to turn running into something more engaging than just tracking distance and time.

Most fitness apps focus on metrics. Sprinta takes a different approach by introducing a layer of competition and territory ownership. Every run becomes part of a larger game, where users can explore, compete, and claim areas as their own.

The goal was to create an experience that motivates people to move, not just through data, but through a sense of progress, ownership, and play.

Behind the Build

Sprinta already had an initial version, but the experience was still unclear and didn’t fully translate the core idea into something intuitive or engaging.

I was brought in to rethink the product experience and make the concept of territory ownership feel natural and easy to understand from the first interaction.

Working across design and front-end, I focused on simplifying the interface and making the system visually clear. The challenge was to take something relatively abstract and turn it into a product that feels obvious to use, even while running.

Every decision was made to balance clarity and engagement. The app needed to behave like a reliable tracking tool, while also introducing game mechanics in a way that felt seamless and not distracting.

What Makes It Work
  • Real-time map tracking with territory visualization

  • Territory capture system based on user movement

  • Clear visual distinction between owned and contested areas

  • Gamified experience built around exploration and competition

  • Simplified interface designed for use while running

  • Immediate visual feedback during movement

  • Engagement layer that encourages consistency and progression

The Stack

Designing
  • Figma

  • Photoshop

  • Illustrator

Building
  • JavaScript

  • React Native

  • Expo

  • Expo Router

Animation
  • AfterEffects

  • Lottie

  • AnimeJs

Mapping & Location
  • Google Maps API

Workflow
  • Cursor

  • Claude Code

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